Team Rocket Labs Edit
Test Subject Holding Edit
In this room are row upon row of Pokemon in cages. They were either experimental subjects or about to be experimental subjects. Each cage has the Pokemon's pokeball in a receptacle just through the cage bars, so the Pokemon can be transferred in and out of the cage.
The GM should just generate an encounter at average challenge rating of a bunch of Pokemon as needed, perhaps a dozen or two. Half of them were caught in the wild, half were stolen from other trainers. They'll all disobey at first (see the rules on disobeying Pokemon), but after their friendship points are filled they trust their new trainers completely. Though a few of the Pokemon's pokeballs may bear special markings that show they were owned, most won't, so the players may eventually run into one of these Pokemon's original owners. That could be an interesting story moment. For maximum impact, pick the player that loves their new Pokemon the most, retroactively determine it was stolen, and drop the bomb on them at a later time.
Gene Lab Edit
Evolution Serum: This injection forces the Pokemon to evolve immediately.
Mutation Serum: The injection causes the Pokemon to gain a new ability at random. Roll a d6:
- Compound Eyes:
Mind Boosting Serum: This grants the Pokemon +1 to mind and changes its nature to a new, random nature. (Note to GM: Just generate a random Pokemon and copy down its nature).
Cloning Facility Edit
This area has been thoroughly trashed. Everything that's no
However, there are 3 cloning tanks still up and operational. The console is up, showing a screen with lots of data on it, including a picture of Mew and genetic information on it. A quick investigation shows this facility is set up to clone Mew. There are various experimental variables to try and research logs on this computer as well. If the players decide to do so, they have 3 attempts to clone a Mew, but doing so will be incredibly difficult.
<100: Cloning did not produce a viable specimen.
100-150: This produces a failed clone, a Ditto.
160-190: This produces a partial success, a Mewtwo.
200 and up: Success! A Mew is produced.
All Pokemon cloned are produced at average challenge rating, and are immediately stored in a Pokeball with the Team Rocket logo on it.
Rumble in the Jungle Arena Edit
This is a smaller arena, with a special ruleset. There are no ranged or weather moves allowed here, only self and melee. The gym is set up like a boxing or wrestling ring, and the simple floor offers few benefits or hazards. There are four wooden dummies set in the middle of the ring. Despite being wood, they are fighting-type obstacles, and if any Pokemon makes a melee attack while adjacent to one, all Pokemon adjacent to it must pass a speed save or take the attacking Pokemon's strength as fighting-type damage. Pokemon strong against fighting are immune.
Fighter ??? Edit
Hitmonchan, Hitmonlee, Machoke
Slacker ??? Edit
Slowbro, Snorlax, Blastoise
Fighter Rocky Edit
Rhydon, Graveler, Golem
Elementalist ??? Edit
Electabuzz, Jynx, Magmar
Nidoqueen, Nidoking, Sandslash