Here are some items to use in your games.
These are used to catch Pokemon.
|Pokeball||$100||Grants 1 die to capture Pokemon.|
|Great Ball||$600||Grants 2 dice to capture Pokemon.|
|Ultra Ball||$1,000||Grants 3 dice to capture Pokemon.|
These are used to heal Pokemon.
|Potion||$200||Heals 20 HP|
|Super Potion||$400||Heals 50 HP|
|Hyper Potion||$1,500||Heals 200 HP|
|Max Potion||$2,500||Heals all HP|
|Full Potion||$3,000||Heals all HP and cures all status conditions.|
|Revive||$2,000||Revives a fainted Pokemon to half health.|
|Max Revive||$4,000||Revives a fainted Pokemon to full health.|
|Ether||$600||Allows the use of a burnt-out move.|
Battle Boosters Edit
Given to a Pokemon immediately before a fight to boost performance. No Pokemon may benefit from more than one, but the effect lasts for an entire fight..
|X Dash||$500||Increases the Pokemon's dash by 1|
|X Range||$500||Increases the Pokemon's range by 1|
|X Attack||$500||All damaging attacks do +10 damage. Difficult attacks do +20.|
|X Defense||$500||-10 damage taken from all damaging attacks.|
|X Health||$500||+30 HP to start with.|
|X Accuracy||$500||Any move that crits, crits on any doubles.|
|X Companion||$500||Every time an FP is gained, gain an additional one.|
|X Protect||$500||Pokemon ignores the first negative status effect it would be hit with.|
|X Stealth||$500||Pokemon enters the arena sneaking.|
Drinks restore a more random amount of health.
|Fresh Water||$250||Heals 1d60 HP.|
|Soda Pop||$450||Heals 2d60 HP.|
|Lemonade||$650||Heals 3d60 HP.|
All seals earn 1 appeal in contest battles, 2 if they're particularly appropriate, due to the impressive effects they produce. Only one may be applied to any given ball and that ball must be covered in a ball capsule.
|Ball Capsule||$1000||Allows a ball to have 1 seal applied to it.|
|Star Seal||$50||A beautiful starry effect.|
|Glitter Seal||$50||A beautiful glittery effect.|
|Confetti Seal||$50||A shower of colorful confetti.|
|Letter Seal||$50||Displays a letter of your choice.|
|Glow Seal||$50||A glow in your choice of color.|
|Foam Seal||$50||A puff of foam.|
|Balloon Seal||$50||Releases several small balloons.|
|Music Seal||$50||Plays up to 8 notes when released.|
|Heart Seal||$100||Gives a friendship point to all adjacent targets.|
|Smoke Seal||$100||Pokemon exits the ball sneaking.|
|Flame Seal||$100||Deals 20 fire damage to all adjacent targets.|
|Petal Seal||$100||Deals 20 grass damage to all adjacent targets.|
|Spark Seal||$100||Deals 20 electric damage to all adjacent targets.|
|Bubble Seal||$100||Deals 20 water damage to all adjacent targets.|
|Flash Seal||$100||Blinds all adjacent targets.|
|Snow Seal||$100||Deals 20 ice damage to all adjacent targets.|
|Wind Seal||$100||Moves all adjacent targets 1 space away.|
|Treat Seal||$100||Biscuits heal all adjacent Pokemon 10 HP.|
|Shard Seal||$100||Metallic fragments do 20 steel damage to all adjacent targets.|
|Magic Seal||$100||Deals 20 fairy damage to all adjacent targets.|
These can be eaten as a free action if handed to a Pokemon, or simply fed to a Pokemon.
|Sweet Berry||$50||Restores one friendship point, +1 die to catch Pokemon in encounters.|
|Heart Berry||$50||Restores 30 HP.|
|Life Berry||$100||Restores 60 HP.|
|Epsom Berry||$50||Cures sleep.|
|Freedom Berry||$50||Cures trapped.|
|Nerve Berry||$50||Cures stun.|
|Dope Slap Berry||$50||Cures compulsion.|
|Vision Berry||$50||Cures blinded.|
|Soothe Berry||$50||Cures repeating damage.|
|Slippery Berry||$50||Gets the eater out of a pin.|
|Shadow Berry||$50||Removes identified or grants sneaking.|
|Panacea Berry||$100||Cures any status.|
|Aegis Berry||$100||Halves damage of a super-effective attack.|
|Power Berry||$50||Adds 1d60 damage to attack of same type as the move.|
|Superpower Berry||$150||Adds 2d60 damage to attack of same type as the move.|
|Phoenix Berry||$100||Revives target with 10 HP when fainted.|
|Sprint Berry||$100||Allows the use of one extra dash action this turn.|
|Protector Berry||$100||The user gains the benefit of the dodge command this turn.|
|Blitz Berry||$150||Allows the use of one extra standard action this turn.|
|Echo Berry||$100||When eaten, releases a recording of trainer's voice, encouraging Pokemon.|
Type-Boosting Items Edit
Each of these items grants the Pokemon the +30 same-type bonus that they would get from their type, and this stacks with their type.
|Black Belt||$1,000||STAB bonus to fighting moves.|
|Black Glasses||$1,000||STAB bonus to dark moves.|
|Charcoal||$1,000||STAB bonus to fire moves.|
|Dragon Fang||$1,000||STAB bonus to dragon moves.|
|Hard Stone||$1,000||STAB bonus to rock moves.|
|Magnet||$1,000||STAB bonus to electric moves.|
|Metal Coat||$1,000||STAB bonus to steel moves.|
|Miracle Seed||$1,000||STAB bonus to grass moves.|
|Mystic Water||$1,000||STAB bonus to water moves.|
|Never-Melt Ice||$1,000||STAB bonus to ice moves.|
|Pink Bow||$1,000||STAB bonus to fairy moves.|
|Poison Barb||$1,000||STAB bonus to poison moves.|
|Polkadot Bow||$1,000||STAB bonus to normal moves.|
|Sharp Beak||$1,000||STAB bonus to flying moves.|
|Silver Powder||$1,000||STAB bonus to bug moves.|
|Soft Sand||$1,000||STAB bonus to ground moves.|
|Spell Tag||$1,000||STAB bonus to ghost moves.|
|Twisted Spoon||$1,000||STAB bonus to psychic moves.|
TM's and HM's Edit
The list of moves in the Pokemon Stories Utility not only lists what every move does and its power but also the cost for a TM for each move. A TM is a one-time use item. HM's can be used as many times as you desire but cost 10 times what a TM would cost.
Held Items Edit
These items grant a passive bonus when held.
|Leftovers||$100||Heals 20 HP each turn of battle.|
|Shell Bell||$1,000||Heals 1d60 HP every time a successful attack is landed.|
|Life Orb||$1,000||All damaging attacks do +30 damage, but deal 10 to the user.|
|Scope Lens||$1,000||All moves that crit will crit on any doubles.|
|Quick Claw||$500||Roll a d6. On 6, the user moves first this round.|
|Air Balloon||$100||The holder gains levitate, but this item is destroyed if the holder takes damage.|
|Safety Glasses||$1,000||Wearer is immune to being blinded.|
|Everstone||$100||The Pokemon cannot gain ticks or roll to evolve while holding this, but during that time it may learn moves from future forms.|
|Light Ball||$1000||All moves are natural for the Pikachu that holds this. Its offspring know Volt Tackle.|
|Running Shoes||$500||These increase the Pokemon's dash by 1.|
These can be used by a trainer with the artistry skill to have various effects.
|Pokeflute||$1,000||Awakens all sleeping Pokemon in the area.|
|Pokedrums||$1,000||Raises the challenge level of a Pokemon encounter by 1.|
|Pokeharp||$1,000||Trainer with artistry skill can do something.|
Evolutionary Stones Edit
Using one of these stones on a Pokemon satisfies its need for energy to evolve.
|Fire Stone||$5,000||Supplies fire energy.|
|Water Stone||$5,000||Supplies water energy.|
|Thunder Stone||$5,000||Supplies electric energy.|
|Leaf Stone||$5,000||Supplies grass energy.|
|Moon Stone||$5,000||Supplies lunar energy.|
|Sun Stone||$5,000||Supplies solar energy.|
|Shiny Stone||$5,000||Supplies fairy energy.|
|Dusk Stone||$5,000||Supplies dark energy.|
|Dawn Stone||$5,000||Supplies awakening energy.|
|Ice Stone||$5,000||Supplies ice energy.|
These increase a Pokemon's stats.
|Carbos||$9,800||Trains Speed 5 times.|
|Protein||$9,800||Trains Strength 5 times.|
|Carotene||$9,800||Trains Sense 5 times.|
|Ginko||$9,800||Trains Mind 5 times.|
|PP UP||$9,800||Choose any move the Pokemon knows. That move is now natural.|
|Rare Candy||$4,900||Train any stat 2 times.|
Good for getting a fishing encounter. Use with a net.
|Old Bait||$10||Initiates a fishing encounter of Magikarp at starter challenge rating.|
|Cheap Bait||$100||Initiates a fishing encounter at weak challenge rating.|
|Good Bait||$500||Initiates a fishing encounter at average challenge rating.|
|Super Bait||$2,500||Initiates a fishing encounter at strong challenge rating.|
Basic and powerful incenses attract a number of Pokemon equal to the number of players, bypassing their chance to roll for finding additional Pokemon. Typed incense will attract Pokemon for all die results on the encounter table that are that type. For example, if the encounter has Charmander on a 1-4, Ponyta on 5 or 6, and a Magmar on an 8, with non-fire types occupying the other slots, then the incense will attract 4 Charmander, 2 Ponyta, and a Magmar.
|Basic Incense||$500||Initiates an encounter from the area's encounter table|
|Powerful Incense||$2,000||Initiates an encounter at 1 challenge rating higher (not above maxed)|
|Spicy Incense||$500||Initiates an encounter with all local fire Pokemon|
|Leafy Incense||$500||Initiates an encounter with all local grass Pokemon|
|Boring Incense||$500||Initiates an encounter with all local normal Pokemon|
|Sweaty Incense||$500||Initiates an encounter with all local fighting Pokemon|
|Bright Incense||$500||Initiates an encounter with all local flying Pokemon|
|Bitter Incense||$500||Initiates an encounter with all local poison Pokemon|
|Ionizing Incense||$500||Initiates an encounter with all local electric Pokemon|
|Dirty Incense||$500||Initiates an encounter with all local ground Pokemon|
|Inspiring Incense||$500||Initiates an encounter with all local psychic Pokemon|
|Minty Incense||$500||Initiates an encounter with all local ice Pokemon|
|Honey Incense||$500||Initiates an encounter with all local bug Pokemon|
|Rusty Incense||$500||Initiates an encounter with all local steel Pokemon|
|Spooky Incense||$500||Initiates an encounter with all local dark and ghost Pokemon|
|Mythic Incense||$500||Initiates an encounter with all local dragon and fairy Pokemon|
Note that there is no incense for water types. That would be bait.
Secret Base Furniture Edit
All of the items below are intended to be purchased and used in a secret base. To that end, they come in a small digital storage device for transport and are converted back into matter once the base is set up.
Pokemon Stuff Edit
This will raise a single egg when you're away, and it hatches whenever you come back to the secret base on a different downtime. It does not take a downtime action to use and can hatch unlimited eggs one at a time, raising a Pokemon without counting against your 6-pokemon limit.
Small Habitat: $2,000
This is a blanket-sized area that is designed to be the perfect habitat for Pokemon of a given type; choose which type when you purchase the habitat. A fire type will enjoy a heating lamp while a dragon type will appreciate a pile of coins and an ice type will appreciate a mini-fridge-like enclosure. Every downtime, one Pokemon of the chosen type will gain 1 friendship point.
Mid-size Habitat: $4,000
This is a blanket-sized area that is designed to be the perfect habitat for Pokemon of a given type; choose which type when you purchase the habitat. Water type Pokemon will enjoy a pool while ground types will like a sandbox and grass types will appreciate some good soil. Every downtime, up to three Pokemon of the chosen type will gain 1 friendship point each.
Large Habitat: $8,000
This is a room-sized area that is designed to be the perfect habitat for Pokemon of a given type; choose which type when you purchase the habitat. Dark types will enjoy a dark room full of hiding places while flying types will like a wind tunnel and fighting types will appreciate a dojo. Every downtime, up to ten Pokemon o the chosen type will gain 1 friendship point each.
This allows you to change up your Pokemon team and change items when you are at your base.
Welcome Mat: $1,000
The problem with secret bases is they're so secretive. Putting a welcome mat out can let guests know they're free to drop by. This will, from time to time, have people visit your base. On the other hand, this reduces the privacy of your base.
Pokemon Figurine: $2,000
This is a stuffed animal or statue of a Pokemon, and every Pokemon of the figurine's evolutionary line gains a friendship point every downtime, regardless of who owns the statue. So if one trainer has a Treecko and buys a Grovyle plushie, both that Treecko and someone else's Sceptile will gain an FP every downtime. Your base may feature multiple Pokemon figurines, but no Pokemon gains the same benefit from the same figurine.
Exquisite Decor: $100,000
The area is so amazing that everyone who enters is inspired. Every downtime, every trainer gains a kudo.
Training Stuff Edit
As a downtime action, you can train a Pokemon's speed once.
As a downtime action you can train a Pokemon's strength once.
VR Headset: $20,000
As a downtime action you can train a Pokemon's sense once.
As a downtime action you can train a Pokemon's mind once.
Training Simulator: $20,000
This allows you to give a Pokemon a tick on its battle or long track as a downtime action.
Practice Room: $25,000
This allows your Pokemon to train moves. As a downtime action, you can teach one of your Pokemon a move from its learnable moves list.
Creature Comforts Edit
Gardening Pot: $1,000
This pot comes with enough soil to grow a berry plant. You can plant a berry, and you get a berry from it each time you come in, without needing to use a downtime action. You can buy multiple gardening pots.
Comfy Chair: $3,000
Your favorite chair gives you a good place to rest and recharge. One person may roll a d6 and on a 6 get an extra downtime action.
A comfy couch gives everyone a place to sit for awhile and recharge. All trainers may roll a d6, and those who roll a 6 get an extra downtime action.
Cape Room: $5,000
This is the perfect area to keep your capes clean and wrinkle free, ready for fashion on a moment's notice. The cape room comes with 3 free capes and each additional cape costs $1,000.
Eggshell on Creme Silk Burnoose: (Ground) This cape delves into the history of the middle east, evoking the rich legacy of the silk trade in its blend of Silcoon, Metapod, and Spinarak fibers. The light colors draw the eye of those who envy your style while radiating away the heat.
Faux Fur Capuchin with Crimson Velvet Trim: (Ice) Made from the finest imitation Absol hide this cape leaves the wearer insulated against the harshest winter storm as well as protected from even the most judgmental in fashion taste.
Persian Cowl with Inlaid Dusk Stones: (Dark) This roguish headwear is integrated into a half-length cape that lends the wearer an aura of dark mystery and veiled wonder. The material is hand-knitted from specially-bred Persians for a source of material that's as sustainable as it is luxurious, and the dusk stones might be too small to evolve a Pokemon, but they act as a glittering embellishment to an already lavish piece.
Inverness del Cacao e Seppia: This Pensino take on the traditional cape worn by Sherlock Holmes adds a touch of sophistication and grounded genius to any ensemble.
Tandorian Manta: (Grass) Handmade by the indigenous tribespeople of Tandor, each of these capes is a unique masterpiece with a legacy of craftsmanship dating back thousands of years. The rich tapestry of colors is made using Vicuna furs hand-dipped in organic, sustainably sourced dyes.
Serape: Similar to the manta in design,
Embroidered Edwardian Roquelaure: (Fairy) This elegant roquelaure will have you feeling like fairytale royalty, and those around you will surely gasp with amazement at the intricate stitching decorating each and every centimeter of this regal piece.
Mystic Gypsy Mantilla: (Psychic) Made of 100% pure silk lace this mantilla hearkens back to the traditions of ancient fortune tellers while adding a splash of modernity with fuchsia/ochre coloration and smartfiber weave. Everyone around you will assume you have a touch of the ancient gift when you wear this beautiful and mesmerizing piece.
Double Dragon Tippet: (Dragon) This fun, whimsical piece is made from Egyptian cotton and coated in Bagon scales, with both ends crafted to look like Dragonair heads. The piece evokes a touch of oriental mysticism even as it's grounded in practical fashion.
Stole: (Ghost) The stole has come a long way from its ecclesiastical roots and is ready to make its debut into high fashion in this o
capelet, domino, mantilla, poncho, tippet, cloak
serape (or sarape), shawl, wrap
electric, fire, water, steel, flying, bug, fighting, poison, rock
Anyone can sleep in a hammock, but a good bed leaves you refreshed for the next day. This grants you an extra downtime action after spending a night in the secret base.
Small Luxury: $10,000
This is something personal to you that's very important, perhaps a cappuccino maker or an extra-snuggly blanket or a picture of your family. This grants you an extra kudo each downtime. The benefits of multiple small luxuries do not stack, but they do stack with other luxury sizes.
Big Luxury: $20,000
This is something personal to you that's very important, perhaps a work of art or a videogame setup or a set of exotic spices. This grants you an extra kudo each downtime. The benefits of multiple big luxuries do not stack, but they do stack with other luxury sizes.
Huge Luxury: $40,000
Just because we're living in the wilderness doesn't mean we have to do without things like Jacuzzis, air conditioning, or ultraphonic surround sound systems. This grants you an extra kudo each downtime. The benefits of multiple hugel luxuries do not stack, but they do stack with other luxury sizes.
Security System: $5,000
Anyone attempting to enter your secret base rolls Stealth skill against the Science skill of whoever in the group is retroactively assumed to have set up that system. If the intruder fails, they set off an alarm and cannot enter. If they pass by 30 or less, they alert the trainers inside in the process of disabling the system. If they pass by more than 30 they enter stealthily.
Mystic Wards: $3,000
These work the same as a security system, but instead pit Mysteries against Mysteries, and prevent anyone trying to enter via supernatural methods such as teleportation or moonshadow.
Work Equipment Edit
Guiseppe's offers a wide variety of work equipment for all manner of professions. Choose what skill the workstation is for and what type of work you do. For example, a laboratory will help you with science experiments while an advanced computer will help you with using science to program. Meanwhile, an artist's studio would help you paint. Regardless, treat having a workstation as if you had a specialty for the skill you're using. As a downtime action you may forgo this bonus to roll the associated skill and earn money equal to $50 times your roll.
Crystal Ball: $5,000
This allows you to perform remote viewing. If you have a ritual link to the target such as a lock of hair, photograph, or you can see them. Roll Mysteries as your skill for perceiving, but subtract 60 from that if you lack a trainer class that would grant you supernatural insight, such as psychic or ghost type specialist.
Media Station: $10,000
This computer is equipped with a camera, microphone, and editing software for you to interact with your fans. As a downtime action you can reap the benefits of your sponsor rewards. For rewards that vary, use your last battle as a baseline.
First Aid Station: $5,000
As a downtime action, you may heal an injured Pokemon HP equal to your Medicine Roll.
As a downtime action, you may turn $100 worth of cooking supplies into a meal that feeds a Pokemon, restoring 1d60 HP and 1 FP, and you can make a number of meals equal to your Artistry roll divided by 10, though no Pokemon can benefit from more than 1 meal per downtime.
Medical Station: $10,000
As a downtime action, you may fully heal an injured Pokemon.
Ground Penetrating Radar: $12,000
This lets you identify where items might be buried underground. As a downtime action, you can dig for treasure by rolling the Ancient skill and comparing the results to the chart below.
- Cigarette Butt
- Rusty Tin Can
- Dirt Clod
100-130 Useful Minerals:
- Dragon Fang
- Hard Stone
- Soft Sand
- Oval Stone
- King's Rock
- Random Mega Evolution Stone
140-150 Evolutionary Stone:
- Water Stone
- Thunder Stone
- Fire Stone
- Leaf Stone
- Moon Stone
- Sun Stone
- Dawn Stone
- Dusk Stone
- Shiny Stone
- Ice Stone
160-170 Very Useful Stone
- GM chooses a mega evolution stone for a Pokemon in the party or a Z-crystal.
- Ancient Bulbasaur
- Ancient Squirtle
- Ancient Charmander
- Ancient Garchomp
Player's choice, or pick 2 from the list at random.