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This is a table of random gifts for the GM to dole out whenever a coordinator receives gifts. Roll 3 dice and consult the table below:

3: A handmade gift from a child, like a drawing or clay ashtray. Sentimental value only.

4:

5: Something illicit like drugs or counterfeit money.

6:

7:

8:

9: A pokeball.

10:

11:

12: A Potion.

13: A costume item, accessory, or held item that would work well in a play.

14:

15: Cash, specifically 1d6 times $100

16: A random TM.

17:

18: An experience. Maybe this is a stay at a summer home, a night at an exclusive club, a date with a hottie, who knows. This is intended to act as a plot hook or introduction to some fun event.